Katharina Stärck, Bachelor Thesis 2017
Many people spend almost the entire day in a near vision mode which causes a worldwide increase in myopia as studies demonstrate. The daily use ...
Hannah Neubauer, Bachelor Thesis 2017
How can the human computer interaction become more tangible? My neoanalog toolkit for designers consists of three tools to extend 3D-Software: Scale, Sense and Capture ...
Julia Rotenberger, Bachelor Thesis 2015
45 minutes till boarding - my flight goes from Hamburg to Moscow and back in the evening. In the era of globalization meetings like this ...
Essi Glomb, Rasa Weber, Bachelor Thesis 2015
Sleeping has turned into a secret cultural practice. „Sleep With Us“ is an homage to the creative power of public sleep. In their ...
Philipp Gangelberger, Master Thesis 2015
PEW is a mixed reality game which is played in public spaces. To participate in this game players need a smart phone, the PEW app ...
Verena Bachl, Karsten Schuhl, Bachelor Thesis 2015
There are many things beyond the edge of our perception, things like electromagnetic fields, ultrasonics or UV light. What would happen if we perceived the ...
Julian Berg, Master Thesis 2015
Owning rarely used products or the massive use of disposable items are no longer appropriate. In a society that is more intrigued by the idea ...
Jochen Maria Weber, Master Thesis 2015
Stupid, Messy Networks argues that an understanding of actor-network interactions and their manifestations can be a means to shape them, in order to pursue more ...
Chen Chi-Chun, Master Thesis 2015
ADAPTIV is a modular, illuminated partition system for co-working spaces. The purpose of my project is to empower people to create a private workspace, while still ...
Johannes Lohbiler, Master Thesis 2014
A toolkit for building sound machines. By means of the dada controller combined with special actuators the world around us turns into a range of instruments. The ...